One of the great things about working in 3D is that you can place your lights -- and your camera -- practically anywhere in a scene, enabling you to experiment with all sorts of different lighting effects and perspectives. In this piece, I used two colored lights and scores of uniform glass slabs to create a relatively simple structure that gives the illusion of far greater complexity.

At full resolution -- the original render is 4800 x 3600 pixels -- you can make out the intricate patterns formed by both reflected and refracted light, but I've elected to forego the close-ups in favor of a few select shots that illustrate how a relatively simple set-up can generate many different "looks." For these pictures, the lights remained stationary; only the camera's position was changed.